
Originally Posted by
arus2001
There's no real "both ways" about it. If a dev willfully puts out content reasonable people can't experience, they deserve every bit of ridicule and scorn they receive. Whether or not it "works" in other MMOs is also highly subjective, as I'm more inclined to say the alliance/raid population gets the golden ticket while lesser folk suck on scraps to the rough tune of sub-20% content exposure (at its peak). WoW tried to solve that with their dumbed down raid finder, but since it still doesn't pay out the same loot, those fortunate to have that right group still get their edge while those without still hit the progression wall, if only delayed slightly.
Of all the MMO hopping I've done as a midcore player erring toward hardcore, one of the worst things a game can do to chase me off is making progression not a matter of personal skill, but more reliant on outside factors, and that usually boils down to people, their time, their personalities, and their own abilities. All wildcards beyond my control. I've certainly had the, "MMOs aren't for you!" shit slung at me in the past, too. All that does is compel me to have zero sympathy for the raider crowd and their feelings being hurt by accessible content/progression. And of course, the "both ways" to that is the tired line of, "You just want things handed to you!" Point perpetually missed.
Scaling is the compromise. SE may not entirely be doing it right, but they're in the right to be doing it. And that's before factoring in lacking modern MMO features.